Finally, FINALLY finished this robot.
(UPDATE: Fixed the compression -- apparently Vimeo likes the H.264 codec-- with the keyframes set to whatever frame rate your animation runs at, and set the bitRate to 5000 Kbps [if you're uploading something in HD, set to 2000 for SD])
I modeled the base mesh in Maya, then brought him/her/whatever into Zbrush and textured it, lit it, and rendered all the passes. The decals where made in Illustrator, then touched up in Photoshop. Finally composited everything in After Effects.
Feel free to give me suggestions & critiques, I can definitely use some fresh eyes on this thing -- and hopefully get a better video up ASAP!
I modeled the base mesh in Maya, then brought him/her/whatever into Zbrush and textured it, lit it, and rendered all the passes. The decals where made in Illustrator, then touched up in Photoshop. Finally composited everything in After Effects.
Feel free to give me suggestions & critiques, I can definitely use some fresh eyes on this thing -- and hopefully get a better video up ASAP!
The end.
Dude, that is awesome. It came together quite nicely and you've really captured the Ashley Wood style. I have a couple of minor suggestions.
ReplyDeleteI think the specularity of the different metals is too even. Maybe you could vary the specularity from the different metals, the rusty areas, and the decals. Not sure if it's possible in zBrush or not.
The decals are also a bit too prefect for such a rundown robot, a few ripped and faded areas might help there.
But I gotta say, it's a beauty. Great job man.