Friday, August 19, 2011

"Chute (Fall)" very fun little student film about parachuting




Chute (Fall) from Mathias Lachal on Vimeo.

QUBE



This is a promo I'm planing on sending to company's to keep in touch. Any constructive criticism would be highly appreciated.

-Cass

Final Cut Pro X, separating fact from fiction



I haven't finished watching this yet but so far I have found it very informative and eye opening.

Thursday, August 18, 2011

First Draft of my Demo Reel




2011 Reel from Justin Miller on Vimeo.
Well it is finally done, or at least the first draft of it anyway. Please do let me know what you think and how I can improve it.


Cheers,
Justin

"Coca-Cola Siege" commercial with a behind the scenes look at the modeling of the characters.



Read an interview with three of the artists that worked on this commercial and view a bunch of turntables and other goodies here:
http://www.pixologic.com/interview/framestore/1/










"ETERNITY" a very clever time based art work.




Eternity (full 12 hours) from Alicia Eggert on Vimeo.

'eternity' is a wall mounted sculpture made by american artists alicia eggert & mike fleming, consisting of 30 electric clocks
rear-mounted to a large sheet of white acrylic. during installation, the black hour and minute hands of the clocks are aligned
to spell the word ‘eternity’, and the clocks are plugged in to a series of power strips on the floor. the hands begin to move
as soon as the switch on the last power strip is flipped, and the word almost immediately becomes a jumble of moving black lines.

'eternity' does not reappear until the hour hands return to their original positions twelve hours later. and even then, it last a mere split second.

Courtesy of Design Boom:

Blur Studio "Wild Star" game trailer



Blur Studio has been at work creating a nifty little cinematic trailer for the WildStar game series at NCsoft.

The production seemed to be so good a rather large petition has started to have a movie made of the franchise. There's no way of telling how serious the discussions are but the calibre of the visuals show that Blur can pretty much turn any game franchise into a solidly entertaining little movie.

NCsoft, the powerhouse of MMO games announced the WildStar game at Gamescom, as a last surprise and launched with this cinematic. The game itself is a three act playable build, which is apparently unheard of in the games industry. Who am I to argue. NCsoft is clearly excited about the game as is evidenced below. The fans seem to want even more cinematic!

"Developed by NCsoft’s Southern California-based Carbine Studios, WildStar offers epic high adventure, where players make their mark as Explorers, Soldiers, Scientists or Settlers and lay claim to a mysterious planet on the edge of known space. WildStar’s iconic visual style and 'Momentum Mechanics' immerse players in a deep world stacked with content, challenges and rewards that respond to the play style choices of individual players. Depending on a combination of faction, race, class and path, WildStar will present gamers with unending surprises, mini-quests and challenges, ensuring that their experiences are fun and fresh."



Courtesy CG Society:
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/wildstar_cinematic

"Robot Elephant" You just have to watch this it is a hell of a lot of fun :)



Dawn posted this a while back but the link got broken. I just found it on Youtube so I thought I'd post it again... just because it is so good.

"t.o.m." a short animation with a very interesting style and also some nudity



"Award-winning animated short by two recent graduates from the International Film School Wales, Tom Brown and Daniel Gray."

Courtesy of Motionographer:

Check out the films website here:

Crazy Hungarian Animation from the 1980's



"I think one could easily make the case that in the early-1980s, the most visually inventive and coolest looking cartoons in the world were beingmadeinHungary. To bolster the theory, here’s a 1985 piece of Hungarian psychedelia directed by Dóra Keresztes and István Orosz. The title Garabonciák translates to Wizards in English, and the music was composed by Károly Cserepes. Someone somewhere really needs to put together a retrospective of Eighties Hungarian features and shorts."

Courtesy of Cartoon Brew:

Wednesday, August 17, 2011

"Enough Already" Silencing Celebs with Arduino



Read about it here:
http://www.pcworld.com/article/238180/arduino_hack_spares_you_hollywood_news_mutes_celebs_on_sight.html

The Guerrilla CG Project maybe gone but the Tutorials live on....


Now apparently defunct, The Guerrilla CG Project was a nonprofit organization that provided free tutorials geared toward helping people understand some of the basic concepts and tools of 3D computer animation. While they no longer appear to be in operation many of their tutorials are still available on both their youtube and vimeo channels.


http://www.youtube.com/user/GuerrillaCG


http://vimeo.com/user904568

Here is a good one on Gimbal Lock:

Story Ideas Animatic for Pixar's "Presto"







Found this posted along with a bunch of other concept and design work at this great little blog:
 http://characterdesign.blogspot.com/


Got Wires? a new subdivision modeling Blog




Subdivision Topology: Artifacts from The Guerrilla CG Project on Vimeo.

Check it out here:
http://gotwires.blogspot.com/

Monday, August 15, 2011

8BITS



This one has been around for a little while, and I think I posted it a while back, but it's worth another look.

"The Story of a Nice Girl"




The Story of a Nice Girl from Cartoon Brew on Vimeo.


"The Story Of A Nice Girl, comes to us from Jean Yi who produced it at the Maryland Institute College of Art in Baltimore."




Read more here:

"Mellow Brick Road" the Wizard of Oz revisited



"Here’s a clever cut-out style digest version of The Wizard of Oz animated by Reed Gauthier, to a score comprised of samples from the 1939 movie by VJ Pogo"
Courtesy of Cartoon Brew:

Saturday, August 13, 2011

Korean and Philippine animated features you will likely never see in American theaters.

"Leafie, A Hen Into the Wildwhich opened late last month in Korea. The movie, which cost $2.8 million to produce, is scheduled to open next month in China."





"RPG Metanoia, which opened last December in the Philippines. It’s the first full length CG Philippine animated film presented in 3D." 





Read more here:
http://www.cartoonbrew.com/cgi/rpg-metanoia-trailer.html




3D Scanner for the iPhone..... Is there anything it can't do?.....

Burger King Transformer. This is easily my favorite Transformer design and the one that most accurately embodies the movie franchise.


This among other designs from the second Transformers movie can be viewed here:
http://www.joshnizzi.com/TF2.htm

Friday, August 12, 2011

Incredibly detailed hand drawn animation from the late Corny Cole





"Cole was born and raised in Southern California and was a fine art major at the Chouinard Art School. He entered the animation industry in 1954 as an in-betweener on Disney’s Lady & The Tramp. He went on to work for UPA in the latter ’50s, then for Warner Bros. Cartoons in the early ’60s. He became a production designer for Chuck Jones on Gay Purr-ee (1962) and The Phantom Tollbooth (1969) and designedSuper Six (1966) and Ant & The Aardvark (1969) for DePatie-Freleng."

Read more about Corny Cole at the following links:
http://www.cartoonbrew.com/animators/corny-cole-1930-2011.html

"MOBIUS" a very cool large scale stop motion animation




MÖBIUS from ENESS on Vimeo.




Making of MÖBIUS from ENESS on Vimeo.

Insanely Twisted Shadow Planet



I posted something about this game a while back apparently the game is now out and if it is any where near as fun to play as it is to look at I'm sure it will be a hit.


Check out concept art and other goodies here:
http://www.gagneint.com/itsp/itsp_main.htm

Thursday, August 11, 2011

Mudbox 2012 Gigatexel engine painting 5 billion pixels on a laptop

"Penguins of Madagascar" movie in the works with "Bee Movie" co director at the helm.




"DreamWorks Animation has tapped Simon Smith, co-director of "Bee Movie," to helm its untitled "Madagascar" spinoff focusing on the scene-stealing penguins.

Smith will direct from a script by "Megamind" scribes Brent Simons and Alan J. Schoolcraft, while Lara Breay ("Megamind") has come onboard to produce. Pic, which has not started casting, will chronicle further adventures of the four mischievous but lovable penguins Skipper, Kowalski, Private and Rico.

The quartet have their own TV show, "The Penguins of Madagascar," now airing its second season on Nickelodeon, and have starred in a direct-to-DVD pic and a short game. The penguins also have their own games and a comic book scripted by David Server and Jackson Lanzing. They will also be brought back for the third "Madagascar," skedded for June 8, 2012.

Smith is a DWA animator who, in addition to directing animated shorts for the company's DVD extras, directed the "Shrek 4-D" animated attraction for Universal Studios theme park.
DWA's Jerry Seinfeld-starrer "Bee Movie," which Smith co-directed with Steve Hickner, grossed more than $287 million worldwide back in 2007."


View article here:
http://www.variety.com/article/VR1118041225?categoryid=4076&cs=1&cmpid=RSS|News|LatestNews

"Henry Waltz" Visual Concept Teaser Trailer



Find out more here: 
http://www.henrywaltz.com/

Texture Pilot is a new free texture and reference library


Check out Texture Pilot here:
http://www.texturepilot.com/

Autodesk releases 123D Sculpt for iPad

Disney Animation Studio chief technical officer Andy Hendrickson says story doesn't matter in today's economic climate.



"Walt Disney Animation Studios chief technical officer Andy Hendrickson, in a talk at the Siggraph conference Sunday, laid out the thinking behind the studio's feature strategy"

"People say 'It's all about the story,'" Hendrickson said. "When you're making tentpole films, bullshit." Hendrickson showed a chart of the top 12 all-time domestic grossers, and noted every one is a spectacle film. Of his own studio's "Alice in Wonderland," which is on the list, he said: "The story isn't very good, but visual spectacle brought people in droves. And Johnny Depp didn't hurt."

Read more here:

Free Smoke Reference Footage from Video Copilot



Download the free videos here:
http://www.videocopilot.net/blog/2011/08/free-magical-smoke-elements/

Lots of cool models to see at Michael R. Todd's blog





Check out more here:
http://www.michaelrtodd.blogspot.com/


Wednesday, August 10, 2011

POLY FACE is a new site with a bunch of tutorials and resources


Check out the site here:
http://poly-face.com/

Tim Alexander of Lucasfilm describes the process of creating the many and varied characters of "RANGO"



"Rango artists get Down and Dirty on character creation.
Lucasfilm's Tim Alexander took over the Ballroom C/D this morning Wednesday, in Vancouver to show the immense color palette he wanted to use on Rango, but at the early stages of production, he says the rest of the lead crew said, "What are you talking about, we don't do that here." There was a definite Front End, Middle End, and Back End, to the production of the environment, characters and animation of these guys on Rango.
Each of the many, many characters were dirty, smelly and just total unkempt. The artists took a load of references from Sergio Leonie films like 'The Good the Bad and the Ugly", "There will be Blood" and "Once upon a Time in the West". Mark 'Crash' McCreery, Gore Verbinski and Jim Byrkit drove the production with help from the cinematographer of 'True Grit'.
They got the camera designers and modelers, to put together character margquettes of all of the characters, even bit parters and extras, so they knew pretty early they were headed in the right direction. They set up line ups and matched the crowds to environments, colors and finalized sizes, Eye refraction was also an area they took great lengths to nail down early."

Courtesy of CGSociety:

Lucasfilm and Sony Pictures Imageworks Release Alembic 1.0

Open Source...hmmm...this could be useful.

"Yowie and the Magpie" by Dylan White

View the film and check out Dylan's site here:
http://dylanwhite.me/filter/motion#323154/Yowie-And-The-Magpie

"Designed and directed byDylan White
, be sure to head over to his site for more behind-the-scenes info. I enjoyed the click-thru showing the juxtapositions between storyboard images and final styleframes." 

Amazing photo of a woman leaping from a burning building during the London riots


"An arresting image of a woman jumping into the arms of riot police has become a sensation, as the stark silhouette of her leaping figure against a background of bright flames captures a dramatic moment in Britain's riots. At least five of Britain's largest newspapers used the photo on their front pages Tuesday."

Read more here:
http://www.npr.org/blogs/thetwo-way/2011/08/10/139351107/womans-leap-to-safety-become-an-iconic-image-of-london-riots?ft=1&f=1004

Brooklyn Festival of Drawn Animation Sunday August 14th




Festival of Drawn Animation Trailer.. from Patrick Smith on Vimeo.



"This Sunday in Brooklyn, animators Bill Plympton and Pat Smith catalog some of the recent hand-drawn achievements in the latter area with their first-ever Scribble Junkies Festival of Drawn Animation, which they aim to turn into an annual event. Depending on the reaction to this premier edition, Pat tells me that they want to expand to multiple screenings next year, as well as accept submissions."

"The screening, which takes place at the Nitehawk Cinema (136 Metropolitan Ave., Williamsburg, Brooklyn), will present recent independent work by filmmakers Ryan Woodward, David Chai, Caleb Wood, Colleen Cox, Rebecca Sugar, Don Hertzfeldt, Brothers McLeod, and Fran Krause, as well as the two festival organizers. There’s a reception at 7:30pm, screening at 8:30pm, and an after-party and awards ceremony. Tickets are $11. Regular event updates can be found on Bill and Pat’s blog Scribble Junkies."


Read more here:

Tuesday, August 9, 2011

Blender 2.59 candidate v1 is now available for Download



Find out what is new here:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_259


Download Blender 2.59 here:
http://www.blendernation.com/2011/08/09/blender-2-59-release-candidate-1-released/#utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Blendernation+%28BlenderNation%29





Sintel (the title character from the short film made using Blender) speaks about her experience.

Houdini 2012 teaser trailer




Houdini 12 Teaser from Go Procedural on Vimeo.

"TORONTO – August 9, 2011 - Side Effects Software Inc. today announced the release of Houdini 11.1 in support of the Alembic 1.0 open source initiative. The Alembic project was initiated by Industrial Light and Magic and Sony Imageworks to provide the CG community with an open computer graphics interchange framework capable of handling production-quality data. With Houdini 11.1, studios will be able to import Alembic files for procedural processing in Houdini."

Read more here:

"Limbo" is a video game with a very interesting aesthetic

Daniel Oeffinger 2011 Reel




2011 Demo Reel from Daniel Oeffinger on Vimeo.

DreamWorks enters into development partnership with the makers of Houdini



"TORONTO – August 9, 2011 - Side Effects Software Inc. today announced that DreamWorks Animation SKG, Inc. (Nasdaq: DWA) has procured a global site license of Houdini software. This announcement is an expansion of DreamWorks Animation's use of Houdini to create visual and character effects in its animated feature films.

As part of the agreement, Side Effects Software and DreamWorks Animation have entered into a development arrangement that makes it easier for both companies to share intellectual property and synchronize their research and development efforts. This collaboration will explore bringing cutting edge, production-proven technology from DreamWorks Animation to the Houdini product in upcoming releases."

Read more Here:

Pixar announces new version of RenderMan for Maya at a new lower price


Pixar's RenderMan® at SIGGRAPH 2011

Announcing RenderMan for Maya 5.0, free Certified Courseware, and a new Student Package

EMERYVILLE, CA – (August 8th, 2011) Pixar Animation Studios today announced RenderMan for Maya 5.0, featuring the very latest technologies pioneered in RenderMan Pro Server 16.0, and scheduled for release in the fall of 2011. RenderMan for Maya 5.0 showcases fundamental advancements in RenderMan's ray tracing technology, including a new ray tracing hider, a radiosity cache, and physically plausible shading. In combination these new features allow artists to take full advantage of today's high performance multi-core architectures and create photorealistic images with minimal setup, all within the artist-friendly user interface of RenderMan for Maya. Additionally, the process of shading and lighting has been dramatically accelerated with new lighting tools, including the robust re-rendering technology used in Toy Story 3 and Cars 2, as well as progressive ray-traced re-rendering for real time look development. With additional innovations such as deep compositing, additions to Pixar's award-winning point-based rendering, enhanced realistic motion blur, and many other advancements, RenderMan for Maya 5.0 delivers a whole new level of rendering performance and accessibility for only $995.

Pixar is also making the process of learning RenderMan easier than ever before by offering free access to RenderMan's Certified Courseware. Continuously developed over 5-years and accessible to all RenderMan customers, Pixar's RenderMan Courseware is the ideal training resource, delivering production-focused techniques and insights from the world's most accomplished visual effects and feature animation experts.

To complement the free availability of the RenderMan Certified Courseware, Pixar also announced a new student package consisting of RenderMan Pro Server, RenderMan Studio, and RenderMan for Maya, all priced at only $199 for a renewable one-year subscription.

Availability
RenderMan for Maya 5.0 will be compatible with the current versions of Maya on 64-bit Microsoft Windows And Mac OS X. Additional platforms may become available according to demand. Upgrade pricing from earlier versions of RenderMan for Maya will be announced upon release. For any assistance concerning sales, maintenance, operating system compatibility, evaluation licenses, or any other questions about Pixar's RenderMan, please contact rendermansales@pixar.com or visit www.pixar.com.

Read more Here:

"Mac 'n' Cheese" character design progression