Phew, been a while since I've checked into here. I'm sorry to have missed out on so many great posts, especially made my Justin (who has some true discipline keeping up with the posts!). Glad to see everything's still active. I found some very useful resources in the last few weeks, I'll be sure to post them soon.
In the meantime, I've started working on my Ashley Wood-style robot (something I posted 10000+ years ago on this blog). Finally posed him (her?), and forcing myself to finally learn the lighting/rendering aspect of ZBrush.

Up to this point, my process was:
Modeling and pose was done in Maya.
Texturing (coming soon!), Materials & Shaders, Lighting, and Render Passes done in Zbrush.
Composited in After Effects.
Fine tuning done in Photoshop.
My vision for the final image is nothing like this one -- this whole image was a test run on figuring out the workings of Zbrush and its Lighting and Rendering systems------ wait, didn't I already tell this story?
HAHA by the way, please excuse the CRAPPY shadow and background. Just quickly slapped those in there because I was tired of seeing my robot just floating in empty space. Didn't get to throw on its supply/ammo belt yet, and still have to do the dents/scratches/rust texturing. oh well, one step at a time I guess.. :p
I'll be checking out everyone's posts soon enough and comment on at least a few of em -- just a little overwhelmed on how much I have to catch up on! (*gulp*)