This is the latest character I'm working on. Been having a hard time with the hair in-terms modeling decent geo to be textured well further down. This hair style is the 2nd modeling attempt, I wont really know if it work till UV it and texture it. In the mean time, any thoughts of the hair model would be greatly appreciated.
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ReplyDeleteits Gong's sister!
ReplyDeletehave you tried using poly planes instead and have hair texturemaps with alpha channels?
They are polly planes, I think I'm gonna have to add the texture to see if the air still looks to thin.
ReplyDeleteThe previous hair made her look like she was bolding with the textures transparency. I hope this geo will work better and give it more diversity.