Hi guys, here's some Blender work... slowly transitioning... :)
oh yeah i think this is my first post too! hahaha...
Update: Model above uses the "Subdivision Surface" modifier, (think of it as mesh smooth for Maya). Interestingly, you can have Blender use the modifier when just rendering, that way, you can work/animate on a low res model until you render, for a quicker PC response, which was very similar to my Maya workflow where I toggled proxy hi res meshes.
Here are the wireframes: